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Attach Props/objects To Animated Character Buildbox 3

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Attach Props to your 3d Characters.

Update 2.0 :

Added dropdown feature to the node.


Added new example Usage Spawn and Attach.


Note: Object Position and Rotation settings according to WorldSpace once the Object is attached to Joint.

so, in node when you update the x,y,z axis for position and rotation following settings will reflect as world position and rotation axis.

Position Setting:

x=z in world space
y=x in world space
z=y in world space

Rotation Setting:

x=y in world space
y=z in world space
z=x in world space

Take a look above at Mech Image

blue gizmo represents Z axis, red gizmo represents X axis, green gizmo represents Y axis.



Version 1.0:


Object Attachment Node:




Sub Scene:
Reference to Subscene Node of Animated Character.
Note: This node should be placed inside Animated Character Node-map. Check Example for Setup

Weapon PickUp Object:



Pickup Sensor Node:
is used for character Detection.

Attachment Position Node:

Joint Name: Joint or bone name to which this object will be Attach.
Note: You can find a Joint(Bone) Name for your object if it is rigged in your 3d Application Software Like ( Maya, Blender).




Place Position: Offset for Placing the Object
Rotation: Set Rotation for the object when it's added to the joint.
Scale: Set Scale for the object when it's added to the joint.
Pickup Button: Reference to UI Button, Once Character gets in Collider (Pickup Sensor) Range this button will become Visible on UI.
Drop Physics Type: Sets Physics type for Current Object when it is detached from the joint.

Note: This is the first version, I will add more functions and examples later for different use cases. Please Check the example include for better Understanding.





GOOD LUCK and Enjoy. 


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Attach Props/objects To Animated Character Buildbox 3

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Add to cart